Right now, it seems the vogue for Old School type adventures is the Hex Crawl or similar, non-linear adventure type. I totally am down with that, but I was wondering, is there room for an “adventure path” series of linked adventures? I know there are a few such as the Sea of O’SR project , and the continuation of the 1e AD&D Giants series by R.C. Pinnell. I’m working on Isle of Maedsid, which I see as actually belonging to TWO “Adventure Paths”. The first being the Sea of O’SR and the second, being part of a series that I’ve been mulling over for about the past six years or so that I call the Shadow of the Umbra Palace Saga. Maedsid, and much of the other adventures such as Warrens of Polstrus Lev, Sinister Sightings at Dustchappel Downs, and Basalt Keep of Wilven the Yellow are designed to be able to be used as standalone adventures or as part of a wider (perhaps a bit non-linear) story arc. I’m really interested in exploring higher, non-euclidean geometries/dimensions, tran