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Showing posts with the label Dungeon

Live! Dungeon! Action!

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So we've been having quite a bit of fun with Dungeon! at the Bingham household. I tell you, there is nothing quite like an Old School dungeon crawl to make fun for the whole family and Dungeon is about as basic a dungeon crawl as you can get (and quite a bit of fun to boot!). I took some video from yesterday's session. My three year old daughter really got into the game and as quite entertaining in her own right. My six year old son Bear really is into the game. Looks like I've got a few old school delvers in the making! Rosa finds the magic sword Here's Rosa showing off her awesome dice rolling technique: Rosa rolls the dice Rosa loses to a monster: Rosa loses to a monster Rosa beats a werewolf: Rosa beats the werewolf Many more adventures to follow I'm sure!

Dungeon boardgame update

I haven't had time to tweak the rule sets more as I've been working on a site based encounter (more on that later). At any rate, I just got a newer Dungeon! game off of eBay and it arrived yesterday. I'm thinking of springing it on my son for Christmas. However, Ive been thinking about the rules a bit more. I'll probably still plow ahead with the "advanced" rules with multiple classes, but I think for now, I'm going to rework the classic rules to keep them simple. I hink I'll tweak the existing characters a bit and perhaps add a thief and cleric. I need to draft up some new monster cards and print them out. Ultimately, that will entail printing out a whole new set as I think it best that the cards be uniform. More to follow...

Reinventing Dungeon

So, as I mentioned earlier, I pulled out my old Dungeon! board game. Since it was missing some pieces, I decided to create my own. Since I have quite a few D&D minis sitting around, I figured that I'd incorporate those into the game. Since I am who I am, it has quickly devolved into not just mking up new pieces to replace the old, but a complete redesign of the game with a d20 mechanic as opposed to 2d6. So far I have decided to maintain the six level dungeon board, but I now have twelve classes divided into three tiers (adventurer, heroic, and master). On top of that, there are simple, tiered spell lists, special abilites, and thelike. I want to retain much of the feel of Dungeon! but ramp it up just a little (without becoming a quasi-rpg initself). We shall see how it works out as I playtest it on my son.

TSR's Dungeon Board Game

I broke out the old TSR Dungeon set today and played a game with my son. There are a few pieces missing, but we got around that and played anyway. While Dungeon isn't very complex, it does teach some basic RPG tropes such as dungeon delving ,basic tactics, etc. We had quite a bit of fun. I always loved Dungeon! as a kid. It was to the point where my brother and I even made our own classes (such as the druid, cleric, paladin, and monk - to bringa more AD&D feel) as well as adding monster, treasure and expanded rules. Since we are missing some pieces, I might go out and get some business card stock and create all new cards and introduce some of the rules I came up with back then. Perhaps even add some minis for flavor. Yeah, that would be fun!