Some excellent rule ideas (borrowed)
Reading through some of the various blogs that I subscribe to, I'm always amazed at the inventiveness of my fellow gamers and their ability to create exciting and functional rules that add to (rather than replace) rules from the existing D&D or AD&D (and simulacra). Two that just caught my attention have to do with shield functionailty and weapons rules for non-variable weapons damage (for the older systems where ALL weapons did 1d6 damage). First up are the shield rules from the blog Aeons and Auguaries Link which are in turn borrowed from rules created by Trollsmyth Trollsmyth . I found the shield rules of an exciting way to use shields in game to be more than a mere +1 to AC. In essence, it assigns shield points (hit points for the shield) which can be used to absorb the damage from a particular attack, at the expense of the shield's integrity. It is akin to Palladium Fantasy rules use of SDC to absorb damage. I know a lot of folks look at Palladium with much