Classless OSR System Update 2
So far, things are going ok. It is a bit daunting to take the guts of an RPG system, tinker with it and roll your own, but I am still optimistic that I can make a playable classless D&D variant that is playable and still compatible with old school RPG materials. So what do I have so far? Basicall the builds for low level Fighters and Magic Users are starting to really come together. That includes variant builds of fighters. The challenges will be to see how well they scale as they level. The plan right now is to have a basic level progression that all characters follow and as they go, they use XP to buy class abilities to mix and match and make the type of character they want to play. So theoretically, there could be those that want to progress and not purchase any class abilities but they would also have very basic combat and magic capabilities. I say basic in that magic theorectically is available to anyone, but all magic has a price and only those schooled in the arts can mitiga