More Thoughts on my Campaign System
So, I’ve been thinking of my campaign world again and my magic system a lot lately. I’ve been reading a lot of Michael Moorcock’s Elric Saga and the Hobbit (what a strange dichotomy!) and they have both influencing my thoughts on magic systems. I’m becoming more and more intrigued of having only a single “class” and everything else being a trapping of that. For my campaign world, I’m steering towards an everyman approach were you purchase “disciplines” as you advance to create different character types. I’m not really interested in creating a whole new retro-clone system per se, but building on top of either the Labyrinth Lord or Swords and Wizardry White box. For what I have in mind, the S&W Whitebox might make even more sense. So I’m thinking that the normal adventuring type guy would have a base d6 hit die. You’d have some starting amount of experience to spend on disciplines to start down the road of customizing your character. So for instance, if you wanted brawny fig