On RPG Art: Keep on Drawing (or painting, or digitizing, or printmaking) in the Free world
The topic of the moment in the blogosphere seems to be on the role of art in gamebooks. This topic tends to come up from time to time on the forums and on the blogs. This latest wave originated with James M. over at Grognardia and you can read it here . Stefan Poag offers further commentary on his blog here , Matt Finch also further expounds upon this topic in his blog here , along with N. Wright at Lawful Indiferent and most recently James Raggi . As an artist that pretty much solely works for small press gamebook companies, I felt that it was only fitting that I chimed in. I think some very interesting points have been made on the topic, especially by Stefan Poag and Matt Finch. It is funny to me how many folks claim that they like low art/no art game books or prefer B&W over color as it help them fill in the details themselves. Frankly, as we should all know, it is really a matter of taste. The role of an RPG book is to convey rules or a setting. Art should complement