Thought of the day Thursday: Clerics
I’ve never really been able to get fully behind the idea of clerics as presented in Dungeons and Dragons games. For whatever reason, a traveling clergyman that wields the power of the gods really just leaves me cold. Now don’t get me wrong, I think that certainly there is a place for priests, churches, gods, myth and legend; but I can’t really get behind the combat medic position of the priest. Yes, I’m familiar with the Hospitaliers, the Templars, and other militarized orders of knighthood, but in my mind I just can’t resolve a traveling clergy member delving into the dungeon to act as an EMT for the party. I’ve never played a cleric, and in most of the games I’ve been in, clerics were usually not part of the part. Instead we’d use healing potions and visit the local apothecary for some healing. You know something? It seemed to work out alright. What about undead and the like? Well, actually, most of the times we’d just fight through them. Once we found a holy relic that was