Basalt Keep of Wilven the Yellow/Delve Boardgame Update

I didn't get as far this week as I'd hoped on my mapping for the Basalt Keep. I do think I've got the rough outlines for the above ground levels. There are essentially five levels to the keep and six or so for a tower that sits atop the keep. I'm pretty jazzed about the whole idea and it keeps flowing nicely as far as the mapping goes. Once that is done, I'll go back and flesh out the keyed areas. The intent is to have this place populated with entirely new critters. The Basalt Keep is a temporal/dimensional hopping location, so the whole will be populated not just by strange critters, but by strange and in some cases horrific locations, items, and events. Viscount Wilven D'Ava is essentially a hedonist/libertine with a character in the Alister Crowley/Marquis de Sade vein. Add to that the inhabitants that the keep and the island that it sits upon from the multidimensonal wandering that has gone on and you'll get the idea.

As far as my work on Delve!, I'm doing the art for the monster cards at the moment. Like TSR's Dungeon! board game, the goal of Delve! will be to collect treasure and make it back to the starting location. Nothing like good old dungeon crawling at its most basic. My schedule will be kind of hectic for the next few weeks with Holiday happenings, but I do hope to squeeze some time in on this project. Well, that's my queue, I'm off to work on my projects while there is a bit of quiet time.

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