Monday, January 3, 2011
What can hobbyist gaming and the Old School Renaissance do for you?
What we need now is a new game. Seriously, a new game. I think that all of the world building guys out there working away in their basements, crafting their kingdoms of excellence is a good thing. I think the greatest thing about hobbyist gaming is the sheer creative urge to build worlds, share visions, and just get stuff out there. Is all of it good? Perhaps not. But then again, how many movies need to be made? How many books need to be written? How many video games need to be created? Aren’t there plenty of excellent movies out there? How about books, there are probably more books written that are absolutely incredible and more than anyone can read in a lifetime. There are a ton of new games coming out all of the time. What I really want to see in these new adventures, rules compilations, addendums, add-ons, etc is some variety. I’d like to break the dungeon mold. It seems folks get stuck in a rut of building a marble run over and over and over, when it might be fun to build a robot out of legos instead. I don’t mind delving, it’s great fun. But I want to see more creativity than kill orc and take pie. I think that is more than possible with the existing rule sets available (such as Swords and Wizardry, Labyrinth Lord, OSRIC, etc). What kinds of things would you like to see? What kind of innovations are still to be had? Instead of making the next tower of the crazy wizard, I’d like to see the totally warped geometry of the bat-shit crazy cosmomancer. I’ve got some ideas, what kind of crazy stuff is there to be had? What about sentient fractals, magic based upon random interactions of people, atomic conjunctions that create special resonances that in turn feed alchemical processes that create quantum effects on the material world? I’d like to see some more fantastic, crazy, mind warping stuff in my fantasy. My campaign world will contain similar ideas and other crazy things. Like Prince sang, “Let’s go crazy!”