Delve Board Game Update

I finally finished stating out the critters for Delve! and am now working on the treasures. Like the monsters, I wanted to add a bit of variety over the treasure in Dungeon! Also unlike Dungeon, instead of each class having different treasure levels they need to attain before they achieve victory, I'm going to set the treasure level for all five of the current classes at the same level (I'm thinking at the 30,000 gold level). The mechanic will be 2d10 instead of 2d6 (or the 1d20 I had originally thought about). The reason for this is I want a 2-20 number spread to allow for more levels and different challenges. Also, 2d10 allows to do percentages easier. Certain creatures will have the capability to be bribed. This is a percentage chance. The player will have to give up a treasure for safe passage. Also, I'm including more magical treasure in the game (for instance, more magic weapons usable by various characters). Each character will have special abilities. The mage casts spells, the cleric turns undead, the knight can charge, the warrior princess can charm, the theif can back stab. I'm still working through all of these but should have a playtest soon (so all of this is subject to tweaking based upon the playtest results). I'd like the game to be able to be played through in about an hour. The intent is to have a fun, dungeon crawl themed game that is quick to set up and play through.

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