Delve Board Game Update 12/11/10

Happy 12/11/10! I've been listening to some Minutemen and Richard Hell, drinking a Heineken (Heineken, f*** that s***, PABST BLUE RIBBON!!) - sorry, flashback to a different time - and have been scribbling away at my Delve! rules. I think I've got my initial character set AND monster list for the initial Delve! playtest. For the playtest I'll be using the original Dungeon! board game board and testing the rules out through level six. Once I think it's working, I'll expand to levels seven and eight. Here's the character list so far:

Mage
Knight
Warrior Princess
Thief
Cleric

I'm leaving the Elf and Dwarf out of the initial playtest (mostly because they will combine elements of the listed classes anyway). The monster list is as follows:

Level 1
Beserker
Giant Fire Ant
Giant Rats
Giant Bats
Goblin
Orc
Skeleton
Zombie

Level 2
Beserker
Bugbear
Ghoul
Giant Lizard
Giant Spider
Giant Frog
Pit Trap
Zombie

Level 3
Dire Wolf
Gargoyle
Giant Snake
Giant Scorpion
Harpy
Mummy
Ogre
Salamander
Pit Trap
Teleporter Trap
Werewolf

Level 4
Warlord
Giant
Giant Snake
Giant Beetle
Gorgon
Hell Hound
Manticore
Minotaur
Mummy
Teleporter Trap
Troll
Werewolf

Level 5
Allosaurus
Basilisk
Chimera
Giant
Griffin
Mummy
Stegosaurus
Teleporter Trap
Troll
Triceratops
Vampire

Level 6
Blue Dragon
Ghost
Red Dragon
Skeleton Lord
Titan
Tyranosaurus Rex
Vampire
Wizard

Of course, this is all subject to change in playtest. I've also decided to try to use 2d10 instead of 1d20. Mostly to better make use of subsystems such as a randomizer for a pit trap turn loss duration. I also want to add a bribe/ransom feature that will let characters attempt to get out of a fight with a critter by giving up their treasure. The theme of the game will still be like Dungeon!, a race to get a certain amount of loot so I think the bribe/ransom mechanic will work well. Next, to work on treasures, spells, and finish the statistical parts.

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