John Bingham's Blog about: Matters pertaining to Role Playing Games (RPGS) to include (but by no means limited to: The Old School Renaissance, OSRIC, Swords and Wizardry, Labyrinth Lord, Comics, Fantasy Art, Gaming, Beer, (Sometimes) Pork Products (MMMMMMmmmmmm Bacon) and Miscellany!
Delve! Zine 3 A closer look at the Barbarian nomad class
For the third installment of Delve!, I recreate some of the Oriental Adventures classes for use in Swords and Wizardry Complete. A little context, Delve! Zine issue 3 was originally to be dedicated to summoning/pact magic (that's still in the works), but I decided that for my son Bear's 16th birthday, I would make a change of plans. Bear, much like me when I was his age, has an interest in Japan, manga, anime, etc. He has been playing in our sporadic Swords and Wizardry campaign and I figured that with his interest in Japan, it would be fun to intorduce some character classes that more closely fir with an Asian flavoured setting. So, I got busy and developed four classes for use in a Swords and Wizardry campaign - the Brabarian, the Kensei, the Ninja, and the Samurai. Each has its own destinctive abilities and skills. I didn't recreate and of the magical classes - yet. There just wasn't the time, but I figure that I'll do a magic supplement and a monster supplement to round this out a bit more.
So for now, here is a look at the Barbarian class for Swords and Wizardry:
Barbarian:nomads and raiders that live outside the confines of civilization. They have built a society on the rugged plains, the windswept steppes, and dense forests that are as enduring and formidable as their environment. Honour and loyalty to clan and tribe are absolute. Barbarians are fierce and hearty warriors and as such, can wield all weapons. However, living as nomads, they wear only light and medium armour. Barbarians are notoriously sceptical of magic and therefore will initially not be able to wield magical weapons or don magic armour. Accustomed to riding, the barbarian suffers no penalties to mounted combat to include archery.
Follow Through: When a Barbarian kills an enemy in melee combat, the barbarian can make another attack at another enemy in melee range. If that enemy dies, the pattern continues.
Alertness: Attuned to their surroundings, A Barbarian is only surprised on a 1 in 6 chance.
Outdoor Tracking: the basic chance for successful tracking (on a day-to-day basis) is 90%, modified by a –10% for each day old the tracks are, and modified by –10% (for the entire effort thereafter) for each day of rain (or snow) that has fallen on the trail.
Healing: On any day, a Barbarian regains hit points at double the standard rate regardless of taking a day of rest. Note that the Barbarian still needs to sleep.
Improving Armor Class: Due to his speed, agility and survival instincts, a Barbarian's armour class improves steadily as they reach new levels.
Travel Speed: A Barbarian's Movement Rate improves incrementally when they reach a new level. As members of a nomadic culture they can endure a forced march rhythm without the need for a forced march check.
I think it'll be a lot of fun to play with the new classes. I've worked up some character sheets for the new classes and will probably have a go at putting them up with the DrivethruRPG PDF of Delve! Zine issue 3. I highly encourage you to go check out the rest for yourself. Here's a link to a lot of new content and art for only $1.99 at DrivethruRPG:
Ok, ok, so this is a little fun with my Halloween costume that Daisey made for me this year. I really, really love this idea and am going to use it for my Halloween costume next year. Essentially I'll make this the t-shirt design and wear the mask so I continue with the death metal Turkmenian Flare-horned Markhor (a type of goat). This year Daisey made us all masks for animals with a musical motif. She was a goth sun bear, my son was a spirit of 76 punk rock caracal, and my daughter went as a new wave red panda. Here's a look at me in my costume this year:
I hope you enjoy them! Daisey, the kids and I sure did have fun with them this year! Happy gaming all!
You read that right! Hot elf chicks seek gamer guys for good times and great adventures! YOU can live out your wildest fantasies! YOU can storm the mad wizard’s tower and win the girl! YOU can slay the dragon and take the gold! YOU can become a king among men and be the envy of the peasantry! How?!?!
Hehehe, a little bit of tongue in cheek there. In all seriousness, for those tuning in, welcome to Ostensible Cat, a blog associated with the OSR (for my regular readers bear with me – or blame it on James at the Underdark Gazette for giving me the idea).
What is the OSR you ask? Well, it is a loosely affiliated or group of self identified gamers that choose to play role playing games in the Old School manner. OSR has a few different meanings for the acronym (Old School Renaissance, Old School Revival, Old School Revolution, etc). Essentially it all boils down to the same thing: a bunch of gamers that are enthusiasts of older editions of pen and paper role playing games (RPGs…
For years, I've had this tucked away in my head and have really, really wanted to get back to this idea of creating a shared world sandbox for folks to adventure and create in. Being a huge Michael Moorcock fan and Elric Sailor on the Seas of Fate being my absolute favourite in the saga, the whole idea of a pandimensional etheral sea with many strange locations has absolutely fascinated me. I still think the idea behind the Sea of O'Sr is a great vehicle for it. Not sold on the name but I don't hate it either. Still a working title.
Anyway, I'd like to do more than just small islands like in the original concept. I'd like to encourage anyone who fee…