Tuesday, July 10, 2012
Strange and Sinister Shores Campaign Info
A religious order seeks to utilize an ancient artifact to plumb the mysteries of the universe and touch the face of god.
An explosion destroys vast tracts of land in a remote region of the Grand Duchy of Ostregoth.
A Grand Duke seeks answers for the tragic event.
An intrepid explorer seeks to win glory but never returns.
An aging patriarch seeks to veil the truth to preserve the tenets of his faith.
A fanatic seeks to expose the truth and bring down the establish order and usher in a new age.
An unscrupulous tradesman seeks to capitalize on tragedy.
A reality from beyond our own manifests in the devastation.
A tale of conspiracy, greed, hubris, misplaced faith and insidious horror unfold in a remote wilderness. Factions conspire to bring about their own agendas and utilize the unwary for their own ends. Strange and Sinister Shores offers the opportunity for players to explore an environment warped by a misguided sense of faith, steeped in plot and intrigue, and shaped by various agendas. Full of opportunity for the GM to exploit various plot hooks to involve players, Strange and Sinister Shores is an open ended adventure that allows the GM to draw players into the adventure via mechanisms that best appeal to the players. Seek answers, seek glory, seek gold… however the greatest treasure may simply be returning with one’s life.
Strange and Sinister Shores is an adventure designed for the Lamentations of the Flame Princess Role Playing Game. It is part of the Lamentations of the Flame Princess great campaign. For more information and to support this project, please visit the indieGoGo project site.